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/vr/ - Retro Games

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>> No.4261063 [View]
File: 372 KB, 800x535, Edumacation.png [View same] [iqdb] [saucenao] [google]
4261063

>>4261045
*reminded me of a better HIdeous Destructor

*annoyed

Fuck it I'll drop the post here:

>The optional Bleeding and Energy system of UDV is a cool idea for punishing players who do badly and rewarding players who do well to avoid damage. It works especially well when combined with Truly Brutal that lowers your movement speed, and a low setting on Project Brutality's Health regeneration like 10 or 15, so if you avoid damage when bleeding, you can theoretically get over it instead of NEEDING a health kit or a stimpack to get you over 35.
>The problem is You'll be taking damage so often from sources you genuinely can't avoid due to ambushes and enemies who will always hit you for considerably more damage than you can kill them for, even if you play tactically and cautiously. You'll usually be around halfway down your health bar with maybe 25 armor, and there's not much you can do except hope a grenade frags that big enemy who's been a trouble.

>High enemy damage and their aggressiveness enforces a playstyle where instead of camping shit cautiously, you can easily get trapped if not careful, forcing an aggressive playstyle of charging enemies so you don't get ganked.
>Problem being some enemies track too fucking well, and enemies like Revenants especially will wreck your ass with splash damage. You run out dodging shots and before you know it you're down to 15 health and hobbling, and you can't avoid that next fireball. You're fucking dead kiddo. You also can't really play tactically, forcing enemies through doorways happens more by accident than strategy and because of the above aggressiveness. There's also no happy middle ground between the two or way of switching tactics up that benefits most situations and mapsets.

>Damage scaling is leveled on many enemies to prevent tougher enemies from doom 1 hit projectile kills when you have 100HP.

>Spectres move WAY WAY too fucking fast

>Bigger enemies like Barons take less explosive damage because??????

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