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>> No.5627046 [View]
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5627046

Making a real ZXspectrum game would be really cool, but as other anons pointed out programming a whole engine in asm would take too much time. So I looked around for some sort of pre-made platformer code we could use as a base, and I ended up finding this:
https://jonathan-cauldwell.itch.io/multi-platform-arcade-game-designer
Apparently, it's a game engine ala GMS/Unity but for ZXspectrum. It lets you edit code, sprites and rooms all in one program, and it seems simple enough to use, with pretty good results. It could greatly cut down on dev time while still enabling us to make a game that could be played on the original machine.
Plus, it even exports to a few other computers. We could shit out the obligatory terrible Amstrad CPC port at the same time for added authenticity. What do you guys think?

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