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>> No.5296712 [View]
File: 2.11 MB, 720x480, rainbowroadfzx.webm [View same] [iqdb] [saucenao] [google] [report]
5296712

>>5295836
>the point of racing games is to speedrun them
>so you can't speedrun them

>> No.4599689 [View]
File: 2.11 MB, 720x480, rainbowroadfzx.webm [View same] [iqdb] [saucenao] [google] [report]
4599689

F-Zero is clearly better.

>> No.4598694 [View]
File: 2.11 MB, 720x480, rainbowroadfzx.webm [View same] [iqdb] [saucenao] [google] [report]
4598694

>>4598685
>But you cannot claim they make them more interesting or that "there are no interesting speedruns that don't use glitches"
They do, that's pretty much a universally accepted fact among speedrunners. The only people who disagree are people who don't actually speedrun, thus they have no idea about the level of skill and understanding required to pull it all off.
>"there are no interesting speedruns that don't use glitches"
Fair enough, there are exceptions to every rule.

>> No.4596619 [View]
File: 2.11 MB, 720x480, rainbowroadfzx.webm [View same] [iqdb] [saucenao] [google] [report]
4596619

>>4596598
>doing let's plays are harder than tech skill execution.
It takes talent to be this stupid.



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