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>> No.5592883 [View]
File: 23 KB, 782x177, akf.png [View same] [iqdb] [saucenao] [google]
5592883

>>5592841
>As for aVENGER, I'm not familiar with him at all, other than using aTweaks which hasn't gotten a proper update in years. Also he was the director or something on IwD:EE, and he's disappeared after that. I don't have much against IwD:EE as I do against BG(2):EE but some people here do indeed hate it.
I mostly recall him from combat encounter design in SoD (which was decent) and the Rogue Rebalancing mod (which is great). I don't like IWD:EE at all, because BG2 kits and dual-wielding really fuck that game up and they failed to port the Character Arbitration function for whatever reason. It's the most radical departure from the original game.
>It's people that rely on EE-only aspects of the engine to make mods I was talking about.
Great. I wasn't talking about them, so I'm not sure why their subject arose at all.
The pic rel post was from CamDawg, and his statement appears to be that, regardless of their alleged laziness, the big names generally do not plan on ever quitting modding the originals, and that the development of the EEs benefits modding on non-EE platforms as well (another pic for additional context). These statements seem to also run counter to the idea that EE is inherently shit to work on (>>5592760). Moreover, the person who made the argument explictly says they make their mods work for both platforms, so they probably aren't that lazy.

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