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>> No.10199634 [View]
File: 37 KB, 412x425, map_limits.jpg [View same] [iqdb] [saucenao] [google]
10199634

>>10199607
As a restriction, separate the mapping area into 4 areas that each mappers will share, with the progression of the map going back and forth between the two mappers areas.
A heart mapping area (for exemple) could have player going through zones in numerical order, with one mapper taking odd zones and the other taking even zones.
You can then pair up the halves that match the best in term of progression with documentation from the mappers (ammo/weapons used, easy/harder map, etc).
That goes against your idea to pair two persons that help each other and make a map together with both mappers pitching their ideas tho.

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