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>> No.6484184 [View]
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6484184

>>6483963
>taking what is essentially the first few pages of an 80s-90s action movie script worth of Doom's "story"
>BRUH MUH POLITICS HAHAHAWHEEEE IM CORRECT

people like this can consume my entire anus

>> No.6267424 [View]
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6267424

>doomwiki down

>> No.5907709 [View]
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5907709

>>5906908
AlandoGuns joins the ever growing list of gameplay mods that no longer work with the latest GZDoom.
When will the german madman stop?

>> No.5658585 [View]
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5658585

>>5655501
inb4 >IGN

Confirmed: Doom Eternal won't have a traditional multiplayer (no DM, CTF etc.)

https://www.ign.com/articles/2019/06/12/doom-eternal-wont-have-traditional-multiplayer-team-learned-a-lot-from-doom-2016s-mistakes

Somewhat disappointed, but I'm still looking forward nonetheless

>> No.5334442 [View]
File: 76 KB, 400x450, 1536532354838.gif [View same] [iqdb] [saucenao] [google]
5334442

I've been noticing strange behaviour with my GZDoom lately. If I alt-tab to something else and come back, the FPS is typically halved. It's as if it's not detecting that the window is back in focus?

I also notice this error in the console logs, do any of you recognize it?

log10 singularity error

>> No.5202037 [View]
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5202037

>>5202032
HOLY TITTY SLAPPING FUCK I LOVE QUAKE

>> No.5033321 [View]
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5033321

>Quaddicted is still blocked for EU countries
Spirit you fear mongering faggot, unless you sell my personal data without consent nothing will happen, I refuse to use Tor or doing proxy wackery to see quake maps.

>> No.4971038 [View]
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4971038

>>4970837
WOOOO IM CUMMIN BOIS

>> No.4727586 [View]
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4727586

I'm playing EvilTech and I can't figure out, for the life of me, how to get the yellow key on Map13

https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/eviltecc

>> No.3340427 [View]
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3340427

>>3339814

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