[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.10409048 [View]
File: 553 KB, 555x644, 1551562919771.png [View same] [iqdb] [saucenao] [google]
10409048

Art doesn't age
Video games don't age, movies don't age, tv shows don't age, comics don't age, cartoons don't age.
What was great then was great now, and it if it isn't great now, then it was never great.
This idea of things "aging" or "being dated" is a sign of being a braindead retard who is only capable of seeing art through an entirely self-centered view.
>Well I liked it as a kid, but don't like it now, THEREFORE IT DIDN'T AGE WELL
somehow now you have even worse than than you did as a child, which is frankly pathetic. And instead of simply accepting that your personal preferences have changed, you blame the things you once loved as having changed instead. Because after all, you're a narcissist and the authority on what is good and bad, so it can't be you.

>> No.8977018 [View]
File: 553 KB, 555x644, 07557724654.png [View same] [iqdb] [saucenao] [google]
8977018

>>8975876
Soul Reaver 2 if you haven't already, then Defiance.

>> No.8740308 [View]
File: 553 KB, 555x644, 07557724654.png [View same] [iqdb] [saucenao] [google]
8740308

>>8735372
Prince of Persia is kino but it's very limited in what its character actually does. He runs, he jumps, he swordfights. The character in AW is much less athletic but gets way more options for situational interactivity with the environment. POP has nothing comparable to the tank scene, for example. Aside from being 2D the games play very differently.

>>8735402
I think it actually aged well. The animation is still very smooth, the character controls well enough for what the game asks of him and while the graphics are blocky as hell the aesthetic leans into it and with the animation being as good as it is the lack of detail isn't an issue. The only real issue might be the trial-and-error nature of the game but the game is short, fast paced and has a very generous checkpoint system. My friends and I figured it out with no guides back in the day easily enough

>> No.8336375 [View]
File: 553 KB, 555x644, 07557724654.png [View same] [iqdb] [saucenao] [google]
8336375

>>8335357
it's not punitive so much as it just nerfs the effect of grinding and makes it so you have to use the junction system properly if you want to be OP. Which is actually not a bad thing since it encourages exploration and makes the card minigame relevant to the actual gameplay and not just a diversion.

>> No.8192631 [View]
File: 553 KB, 555x644, 07557724654.png [View same] [iqdb] [saucenao] [google]
8192631

>>8189982
There's only one way to play FFVII for maximum enjoyment: a low-level, no-encounter game that prioritizes junctions and card modding over grinding

Why? Because grinding is a lazy way to beat anything, just leveling until you're stronger is boring. Exploiting the junction and card mod system makes for a faster, less repetitive and altogether more enjoyable playthrough that relies on a deeper understanding of the game mechanics and not just brute force. Also, there's plenty of stuff to collect and micromanage so it still scratches that autsitic itch.

Here's what you do:
>play the game however you want up until you get the magic lamp about halfway through disk 1
>along the way make sure to get the free starter card deck and maybe play some games to get your deck going
>once you get the magic lamp make sure to save your game first, then use it
>diabolos mostly uses gravity attacks which will deplete your hp quickly BUT they won't kill you outright and low hp means you can spam limit breaks, you shuld be able to beat him even at such a low level
>Diabolos can learn enc-half (50% fewer random battles) and then enc-none (literally no random battles ever)
>either continue the storyline while learning enc-half or just grind it out before moving on depending on how much you hate random battles
>while you're doing this make sure you're also learning card and then card mod from quetzalcoatl
>other GF's should be learning any kind of refinement abilities (i.e ice mag-rf, item-rf, etc.) GF HP and summon magic % are useless don't fucking bother. Spamming summons works but it's so fucking boring and totally unnecessary
>equip enc-half as soon as you get it, then start learning enc-none. Fewer battles won't matter just keep playing though the story and boss fights will give you AP
>you can get enc-none before the end of disk 1. Now you can play the rest of the game with no random battles at all. unless you turn them back on for specific item hunts or things like that.

>> No.7830732 [View]
File: 553 KB, 555x644, 07557724654.png [View same] [iqdb] [saucenao] [google]
7830732

>>7830131
If you just mean, could somebody make a respectable game out of it if we could pick any genre and more advanced consoles than the 2600, then yeah. Could go the telltale route, or point and click like >>7830193 said.

But if you mean, could they make a better game of it even on the 2600, then I think the answer is still yes. You could just base the whole thing off the bike section and make it play like a more defensively oriented Spy Hunter or maybe switch to a side-scrolling portion like Defender for when the bike starts to fly. It would be a one-trick Pony but most 2600 games were. I also think this sort of generic concept must have been discussed at some point since the Bike scene is really the only action-ish bit in the movie but maybe they didn't want to rip off other successful games.

>> No.7281415 [View]
File: 553 KB, 555x644, 07557724654.png [View same] [iqdb] [saucenao] [google]
7281415

>>7279825
Unironically try 8, it's definitely still a jarpig but it has some nice features that make it stand out

>don't have to grind because of level scaling and junctions being more important than levels anyway
>fun card minigame that isn't just to kill time but actually provides extremely useful magic and rare items via card mod
>lots of sidequests, most of which are just goofy diversions but help add to the world-building
>ability to mitigate random encounters very early in the game if you get the magic lamp and use it asap which makes the game soooooo much more well paced and enjoyable

The last one in particular does it for me, being able to reduce / eliminate random encounters is such a fucking blessing. Between that and using card mod for junctions, you can plow through 8 with fairly low levels at a breezy pace exploring everything at your leisure as long as you know what you're doing. And for some reason autists keep spamming summons 1000 times and then complain about how it's boring and repetitive. It's the most fun FF IMO

>> No.7134992 [View]
File: 553 KB, 555x644, 07557724654.png [View same] [iqdb] [saucenao] [google]
7134992

>>7130667
>graphics
Revenge: 4
S3: 5
Revenge looks nice, 3 is fucking kino

>Sound
Revenge: 3.5
S3: 3

Both a little bland although perfectly adequate, 3's music was a little more memorable for me

control
Revenge: 3.5
S3: 5

Double-jumping in Revenge wasn't broken but it was pretty fucking twitchy for such a necessary mechanic, 3 is smooth as fuck

>fun factor
Revenge: 3
S3: 5

At some point Revenge just becomes dickish. with its difficulty. Constant pitfall deaths, limited continues, final level is a literal fucking maze that's just plain exhausting if you try to play it straight without a guide and the last boss isn't just hard to beat on his own but has a separate timed element you have to deal with if you don't want the shitty ending. By the end it's just kicking you in the balls. And yeah, I know you're supposed to replay it a million times to git gud but I don't want to have to replay the entire game just to get few practice rounds in on the later stages. 3 is just right.

challenge
Revenge: 5
3: 3.5

Well, like I said, Revenge is a ballbreaker and 3 is actually beatable.

>Overall
Revenge: 3.5
S3: 5

If Revenge was just a little less severe I'd enjoy it way more because I like so much about it, but 3 is basically all the good shit from revenge without the punishing difficulty. 3 looks better, 3 is more fun, 3 doesn't require a level of autistic devotion just to beat it. 3 is the better game.

>> No.7066107 [View]
File: 553 KB, 555x644, 07557724654.png [View same] [iqdb] [saucenao] [google]
7066107

>>7066095
It is better than 6, but it's not as good as 8

>> No.7035752 [View]
File: 553 KB, 555x644, 07557724654.png [View same] [iqdb] [saucenao] [google]
7035752

>>7035669
Would people give you shit for *just* being a gamer? No. If anything, having a good gaming collection was an indicator of respectable socioeconomic status. The NES and at least one of the later 16-bit consoles was more or less obligatory for normal white-collar households. Nothing that carries a stigma becomes that universally popular. Some people got more into it than others, of course, but *everybody* at least tried it or was aware of its prevalence as an increasingly normal thing. Tetris on the game boy in particular was 4-quadrant hit, even people's parents thought it was cool.

This idea of games having some stigma is an example of mistaking a symptom for the disease. The problem now is the same as it was then. If you and a bunch of high school friends got together after school and played Street Fighter or Mortal Kombat nobody cared. That was normal. If you had a lot of games, that was just what you were into. If you did all this while being an autistic sperg with no other interests, that's where the problems started. But the problem is with the sperg mentality that produces the obsession, not the obsession itself, if you dig me. Emotionally stunted recluses have never been popular, regardless of whether or not games are involved

>> No.6615912 [View]
File: 553 KB, 555x644, 07557724654.png [View same] [iqdb] [saucenao] [google]
6615912

>>6613638
Super Mario Bros
Street Fighter II
Pong
Super Mario 64
Final Fantasy VII
Space Invaders
Doom
Sonic 1
EverQuest
Madden (not in a good way, but still)

>> No.6435763 [View]
File: 553 KB, 555x644, 07557724654.png [View same] [iqdb] [saucenao] [google]
6435763

>>6435494
When it first came out it was the Playstation. Nobody used PS1 because there was only one to begin with so no need for a number and nobody used PSX because why the fuck would you add an meaningless X unless you're some coked-out marketing associate or something. The playstation was the playstation.

Then the PS2 came out, and since they numbered it, the first one retroactively became PS1. But that only made sense once there were at least 2 of them.

Like, when I say "Spider-Man 1" you probably think of the first Raimi movie (you know, the good one). But until there were sequels it was just Spider-Man, you don't start numbering shit until there's more than one. It was only ever the playstation until it became PS1, even my most autistic friends and the weebs at the stores never used the phrase psx at any point in their lives, I don't care what kind of lame edgy EXTREME nickname some eurotrash magazine tried to introduce

>> No.6399327 [View]
File: 553 KB, 555x644, 07557724654.png [View same] [iqdb] [saucenao] [google]
6399327

>>6399230
I'd say the platforming in SOTN is on a different level than the earlier games, because the emphasis is on exploration so the level design and Alucard's skills allow for rapid unimpeded progress in many areas.

You can plow through the castle like a boss and cover ground quickly because the castle itself isn't a hostile environment filled with deadly traps and pits that's constantly trying to kill you. Of course this triggers the difficultyfags but again, the emphasis is on exploration, character progress and discovering secrets, not trying to survive on a screen-to-screen basis. It has a different agenda from the previous games and that's okay, both styles have advantages and disadvantages.

>> No.6338870 [View]
File: 553 KB, 555x644, 07557724654.png [View same] [iqdb] [saucenao] [google]
6338870

>>6334694
The actual best gameplay is VIII, once you realize you can get enc-none in disc 1, not even bother leveling up because of card modding, and make the game a fun adventure with no random battles or grinding where you travel the world playing triple triad and occasionally fighting boss battles

>> No.6184242 [View]
File: 553 KB, 555x644, 07557724654.png [View same] [iqdb] [saucenao] [google]
6184242

>>6183343
This, but also the one thing that people seem to forget about Maria is that she's an unlockable secret, not something you begin the game with. She's an easy button but also a reward for exploring alternate paths. I think the only real issue is how early she becomes available. If she didn't show up until stage 6 autists would feel better about it.

>>6183120
There's one in every thread. Look, CVI and IV aren't that far apart difficulty-wise, II's only difficulty comes from trying to parcel out the shitty translation and III had an an artificially inflated difficulty level for the US release to cater to the rental market.

The difficulty you're so nostalgic about is exclusive to one game in the series, and even then only to one regional release of that game. IV isn't the aberration, III is.

>> No.6111718 [View]
File: 553 KB, 555x644, 07557724654.png [View same] [iqdb] [saucenao] [google]
6111718

>>6111608
>NES era
Mario 1 & 3
Duck Hunt if you have the gun
Metroid
Zelda
Castlevania 1
Metal Gear
Mega man 2
Ninja Gaiden

SNES era
Super Mario World
Super Metroid
LTTP
Actraiser
Castlevania IV
Prince of Persia
Final Fantasy III
Contra III

Genesis
Sonic 1 & 2
Revenge of Shinobi
Shinobi III
Shadow Dancer
Columns
Strider

Also you left out the game boy which a kid in that era definitely would have played

>> No.6055272 [View]
File: 553 KB, 555x644, 07557724654.png [View same] [iqdb] [saucenao] [google]
6055272

>>6053476
We know there's no money in console hardware *now* in part because of the 3DO's failure.

If plebs had been wiling to shell out what they wanted for this thing the gaming landscape would be very different. Fortunately common sense won out and companies realized consoles had to be at least semi-affordable or no one would buy them.

>> No.5720684 [View]
File: 553 KB, 555x644, 07557724654.png [View same] [iqdb] [saucenao] [google]
5720684

>>5720169
As someone who owned a TG-16 growing up and badly wanted this but never got it, the real problem with both this and the Sega CD was the whole add-on concept was off-putting to consumers. People didn't want to buy their consoles in installments.

They somehow thought it would seem less costly to allowing you to upgrade your existing console than just sell you an entirely new one but the CD add-ons cost as much as the original console or more anyway so it hardly seemed like a bargain. And since not everybody adopted the add-on there was this weird transitional stage where they were still trying to sell the old consoles but all the cool new games were being designed for the add-ons, which again, a lot of people didn't have. So they basically created two separate console generations within a single console, which is a terrible thing from a marketing and development standpoint. Like, if you put all your efforts into the new CD add-on, you're basically making it mandatory, but first people have to buy the old console, which is a hard sell since you've essentially abandoned it. This kind of half-in half-out shit kills consumer confidence, as Sega especially would come to learn.

If they'd just skipped the add-on phase, gone 100% into next gen and marketed the duo as a successor with backwards compatibility it would have seemed like a much sweeter deal.

>> No.5701502 [View]
File: 553 KB, 555x644, 07557724654.png [View same] [iqdb] [saucenao] [google]
5701502

>>5701153
I had one and had a lot of fun with it. I think unlike a lot of failed consoles it actually did a lot of things right, it had a good library and wasn't outrageously priced (or at least the base console wasn't).

I will say they didn't do themselves any favors by including a meh game as the pack-in back when that sort of thing mattered. Super Mario World could sell consoles by itself and Altered Beast was at least a known arcade game, nobody gave a fuck about Kieth Courage

And although the CD add-on allowed them to make some really interesting games it was kind of a hard sell since it was marketed as an accessory to the TG-16 and not the successor. People don't want to buy add-ons that are more expensive than the console, and they don't want to buy consoles where all the cool new games are for an add-on they can't afford. Sega made the exact same mistake but the Genesis was more established so it hurt them a little less.

>> No.5584943 [View]
File: 553 KB, 555x644, 07557724654.png [View same] [iqdb] [saucenao] [google]
5584943

>>5584458
>Has the best music in the franchise

Actually that would be SCIV and yes I'm serious

>> No.5562394 [View]
File: 553 KB, 555x644, 1557337849133.png [View same] [iqdb] [saucenao] [google]
5562394

>>5562359
US version is the best version to play because it's actually a challenge.

>> No.5559030 [View]
File: 553 KB, 555x644, 07557724654.png [View same] [iqdb] [saucenao] [google]
5559030

>>5558439
Yeah, it's kind of bullshit to say "you will fight a random battle every time your character attempts to walk in any direction and you will repeat this process ten thousand times but it's not a grind"

That's why the answer to OP's question is unironically FFVIII.

>get enc-none ability in disk 1
>use card mod to get magic
>junction magic to improve stats
>play disks 2-4 with no random encounters, just the mandatory ones + boss fights

If you're even remotely competent at triple triad you can get enough cards to mod that you can be OP even at relatively low levels, and you don't need to level up since the monster levels scales to yours anyway. The game practically discourages grinding.

>> No.5246993 [View]
File: 553 KB, 555x644, 07557724654.png [View same] [iqdb] [saucenao] [google]
5246993

>>5243878
There's some decent games on there but still nowhere near the top 20 most would have picked.

The real problem, like people have already said, is that most of these have been on psn forever so why shell out a bunch for the mini console when I could download the couple games I want for substantially less and not have to bother with extra hardware at all. It needed an absolutely killer list to make it seem preferable to individual downloads.

>> No.5031887 [View]
File: 553 KB, 555x644, 07557724654.png [View same] [iqdb] [saucenao] [google]
5031887

>>5030653
>everything about the plot after the failed assassination attempt on Edea is a trainwreck.

Because Squall dies after Edea impales him and everything past that point is a hallucination conjured up by his dying brain

Navigation
View posts[+24][+48][+96]