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>> No.7036086 [View]
File: 2.50 MB, 700x394, NFSII Pacific Spirit.webm [View same] [iqdb] [saucenao] [google]
7036086

>> No.6986690 [View]
File: 2.50 MB, 700x394, NFSII Pacific Spirit.webm [View same] [iqdb] [saucenao] [google]
6986690

>>6986567
The real secret is basically racing games aren't easy to turn into lootbox machines without being blatantly obvious and turning people away as you fundamentally need good gameplay to cause people to keep playing and spending dosh. Forza Horizon 4 is a game explicitly designed to appeal to the zoomer (as in, actual zoomers, no meme bullshit) crowd. Consider this: most of the unlocks in FH4 are based around the player avatar rather than cars and parts. It is part of a wider push of the industry and racing games - like RTS don't monetise well with the new paradigm.

There is an interesting GDC talk somewhere which boils down to "zoomers" care less about gameplay than they do about making their ingame avatar special and unique with clothes, dances and the like. If you pay attention nearly all of the mega games from recent years have had character customisation at the forefront of the game - ahead of any actual gameplay mechanics.

tl;dr Racing is dead because you can't jew consoomers with it easily and it requires good game design.

>> No.6953101 [View]
File: 2.50 MB, 700x394, NFSII Pacific Spirit.webm [View same] [iqdb] [saucenao] [google]
6953101

>/vroom/ - pizza delivery

>> No.6832062 [View]
File: 2.50 MB, 700x394, NFSII Pacific Spirit.webm [View same] [iqdb] [saucenao] [google]
6832062

>>6831457
This 100% needs to be the new thread name.

>> No.6761254 [View]
File: 2.50 MB, 700x394, NFSII Pacific Spirit.webm [View same] [iqdb] [saucenao] [google]
6761254

>>6761203
Just whipped this up for laughs - when you crank the traffic to maximum.

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