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/vr/ - Retro Games

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>> No.9083589 [View]
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9083589

>>9083560
Well, it was an era that contributed to SEGA's eventual demise in the console industry, but I'm still fond of Sonic R, especially the OST for some reason, and Sonic 3D Blast plays fine, I've always held Traveller's Tales in good regard because they can make solid video games when given the time, and even in tight schedules like the ones SEGA used to give them they'd still make something at least competent every time. Just a shame that SEGA couldn't release Sonic X-Treme, too many mistakes to count in that development cycle, it's interesting to think about how things could've been if this had come out, how differently history could've gone.

>> No.9074772 [View]
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9074772

>>9070186
What's interesting is that Traveller's Tales had to make Sonic R in 9 months, and as flawed as it was, there's a lot of good in it, the same goes for Sonic 3D Blast. I wonder how things could've turned out if, instead of SEGA always having them do a spin off in a few months, they let them make Sonic X-Treme from the get go with all of the development time Sonic X-Treme had, perhaps it could've been finished and released, and maybe even good. I know Traveller's Tales aren't exactly held to the highest regard, they did release stuff like Rascal for the PS1 afterall, but after watching Jon Burton's channel, Game Hut, it became clear that a lot of their failures or mediocre titles were mostly due to always having to release things with short development cycles, or when executives downright make them change their projects in ways that ultimately doomed them, they were good developers in the 90's.

>> No.9049413 [View]
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9049413

>>9049410

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