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/vr/ - Retro Games

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>> No.1445795 [View]
File: 842 KB, 760x1062, fxaa-rgb-bloom-06.png [View same] [iqdb] [saucenao] [google]
1445795

>>1445745
>Never noticed it on real hardware. It's so minor, and only noticeable if you point it out

You're just neglecting it, it happens and is quite noticeable

>OpenGL1 and 2 are ancient and contain ancient OpenGL code, and thus openGL errors. These are the two main HLE plugins for epsxe/pcsxr.

Wrong , these are the Hi res plugins

> HLE plugins remove dithering which some games (eg. Silent Hill) make use of. Games in these HLE plugins are very bright.

which can be turned back on with a click

> Deformed models

The deformed mass on the left side or the one on the right side ?

> jittering textures being the most obvious

PCSX-R doesn't have this problem and Epsxe fixed it in 1.9

>The solution: PS1 with CRT Geom, with some viewing distance

I can also squint really hard so it looks even better

>> No.1372957 [View]
File: 842 KB, 760x1062, fxaa-rgb-bloom-06.png [View same] [iqdb] [saucenao] [google]
1372957

did some more yesterday but i fell asleep while editing hehe

here is cortex head, i like how the texture doesn't lose detail but the external jaggies get fix'd

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