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/vr/ - Retro Games

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>> No.9736627 [View]
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>>9736540
it's understandable, it was a launch title for a new system with a completely new architecture compared to SNES and a completely new fucking third dimension. coding and compilers have come a long way since the mid 90s.
> imagine what someone might say about my code someday
that would require (You) doing something extraordinary and worthy of reverse engineering, and in that case, it would be the greatest honor of my life for someone to shit all over my coding jank =)

>> No.9549962 [View]
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>>9549481
yeah maybe in fucking youtube videos dipshit. you ever try playing this clunky ass uncontrollable piece of shit? probably not. just regurgitating some retro loobtubers god awful opinion.
OG Doom on a 486 is buttery smooth with a ton of action and objects on screen and still feels great to play to and control to this day.

>> No.8149974 [View]
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>>8149743
moron i'm out all the time. no one says these things. i don't know what to say.

>> No.8064816 [View]
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>>8064487
> old hardware crashes more than emulation.
Unless you're talking about old CD mechanisms failing this almost never happens.

>> No.7805125 [View]
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>>7805116
I'm sure they were. PC was at a weird time where unless you had a multi thousand dollar machine that was less than a year old it couldn't run the latest anything with any decent amount of speed. This was about from 93-99.

>> No.7399581 [View]
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>>7399480
you're undervolting 40 year old electronic components and running them way out of spec. it's not a good idea.

>> No.7382720 [View]
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7382720

>>7382527
>>No! You can't just mention Quake 1's engine!
You can mention it all you want.
> And it wasn't that impressive for 1996 desu.
If there was only ONE game that was more impressive than Duke 3d in 1996, how is duke 3d "not that impressive?". Shit was incredible for 1996. You weren't alive. You weren't there. Shut the fuck up. Zoomers in shambles.

>> No.6944291 [View]
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>>6944282
The later Amigas can run it fine Carmack was an x86 fanboy. He don't know shit bout no Motorola.

>> No.6944143 [View]
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>>6944058
>The hit detection of the sword is really shoddy
What the hell are you talking about? Hit detection is perfectly accurate: It even shoots enemies in slightly different directions based on which part of the swing strikes it.
> and moving around itself I find pretty unrensponsive.
Are you playing on some laggy piece of shit LCD or knockoff console? Movement is sub-pixel perfect and responds the frame after the direction is pressed.
If this is a dumb troll congrats i'm triggered and baited, but how dare you spread such slander and baseless lies on such a wonderful game engine. Good day sir.

>> No.5631014 [View]
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>>5631002
> Samus is canonically transgender

i knew i hated other-m

>> No.5617235 [View]
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5617235

the 3d sucks. quake is caveman primitive as fuck. doom holds up way better, timeless classic, faster more intense gameplay, smarter level layouts; much more important than quake ever was.

oh yeah lets play quake. here i am shooting the same retarded yeti like 30 thousand times in this barren brown and yellow wasteland wondering why he wont die with this useless fucking nailgun and wondering what the fuck im doing with my life. yeah. great game.

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