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>> No.1749943 [View]
File: 9 KB, 483x310, positionalaudio.png [View same] [iqdb] [saucenao] [google]
1749943

>>1749927
In addition, is there a source port besides Doomsday that has support for 3D Audio?

Allegedly, G/ZDoom has reverb and doppler effects/positional audio that can be done with FMOD, but I think that requires some ACS scripting and other stuff to be done for every map?

I would really just like a good implementation of 3D Audio/HRTF for that immersion factor.
Even if its not software audio and requires EAX or A3D supported soundcards.
Iirc, I think old versions of Doom Legacy had some special SB Live mode. Could be wrong.

Especially with Per Kristian Risvik's HQ Doom Sound pack, because that sounds pretty good.

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