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/vr/ - Retro Games

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>> No.5582475 [View]
File: 2.87 MB, 640x480, Perfect Dark paintball.webm [View same] [iqdb] [saucenao] [google]
5582475

>> No.4291871 [View]
File: 2.87 MB, 640x480, Perfect Dark.webm [View same] [iqdb] [saucenao] [google]
4291871

>> No.4282963 [View]
File: 2.87 MB, 640x480, PD2.webm [View same] [iqdb] [saucenao] [google]
4282963

>>4280392
>but in Perfect Dark multiplayer it's a primary tactic. You plaster your immediate vicinity with mines, place a laptop gun, and then wait, crouched, with a K7 Avenger.

Until everyone is doing it and then no one's doing anything because all the players are just waiting on their sides of the map for the other camper.

It's frowned upon in FPS because it's unfun shit for the exact reasons mentioned. It slows down a game hard. Also, your argument for preferring objectives goes out the window with PD DM because there aren't any. You're discussing two different portions of FPS games multiplayer and singleplayer and thus people will play whichever they feel interested in. But when you hop in a multiplayer match and everyone basically refuses to play the game really, why bother.

>> No.3597643 [View]
File: 2.87 MB, 640x480, PD2.webm [View same] [iqdb] [saucenao] [google]
3597643

>>3595203
I prefer a different control scheme entirely.

>> No.2074962 [View]
File: 2.87 MB, 640x480, PD2.webm [View same] [iqdb] [saucenao] [google]
2074962

>>2072608
All of them are dumb. Normal and Hard. About the only difference between any of the difficulty is propensity to shoot at you and their accuracy in doing so.

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