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/vr/ - Retro Games

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>> No.1353515 [View]
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1353515

I encountered SS2 from a slightly different perspective having never played SS1, the 'twist' was wholly new to me at the time.

SS2 scared the crap out me at times, at others it was more frustrating than anything (NEED MORE ANTI RADIATION HYPOS! ARRGH!)

-The logs were a story in themselves and I rooted for the couple who were trying to flee the von braun (I think you see them escape from the rickenbacker later in the plot...)

-The pleas of the enemies to "run!" before screaming and running at you with a shotgun were inspired.

-The horror of the midwives desire to protect the children...

The things I liked only echo what others have said before me, but my personal grip with the game was that I was expecting to be able to 'hack' things in a more immersive way. I was expecting something more akin to "linkspace" from Beneath a Steel Sky where a cyber version of the player would hack his way past security sensors etc that would then be reflected in the regular map and when I play it over I often think what a wasted opportunity that was...

I agree that there were buggy aspects of the game but the dynamic sound effects were (at the time) astounding to me, just try stacking some boxes on top of each other and listening to the sound change.

On the other hand I used to get myself an assault rifle and keep it maintained and pretty much drop all of the 'psy' elements to the combat as they seemed less effective than hot lead.

The game had such an effect on me to this day I still name the servers on the network I manage after SS2 characters -the buggiest one always being xerxes...

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