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/vr/ - Retro Games

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>> No.5561620 [View]
File: 93 KB, 700x394, rotld_1.jpg [View same] [iqdb] [saucenao] [google]
5561620

>>5561471
>>5561545
>>5561550
Everyone complains about the maps but thats not the problem with it. The map geometry is fine. And as tough as it is, the final map is in line with modern gaming. The problem is enemies and guns. And no infighting.
(I would also point to the forced end-of-level tallies and the fact if you pistolstart at a later level your total-collected is off. Any way to turn that shit off would be great)

There's alot of different types of Imps and it takes away from the game alot . I think they should mostly just be slightly recolored translation string imp that throw varying kinds of fireballs. And the fireballs should all pretty much be yellow or red none of this blue and purple shit.

I appreciate the red horned demons but making them leap like that isnt all that great. The A_recoil feature can be used to make them lunge a little when they get close so you cant back off from them. And if they toss themselves in a pit, check if their target is above them, and if so have them lob an arcing fireball up at it.
Also the HK should be a translation recolor of the Baron so the doom2 image assets dont have to be included in the game.

- fuck the rifle, give the player a plasma gun or bfg.
- fuck the grenade launcher, give the player a rocket launcher, or a modified rocket launcher that can do an arcing shot altfire that explodes on contact.

Ive been meaning to come up with a fix for all this but ive been lazy about it.
Does this give me a meaningful worthwhile project to work on? I dont know.
I could fix these things... but I dont think other people care as much.

>> No.5427229 [View]
File: 93 KB, 700x394, rotld_1.jpg [View same] [iqdb] [saucenao] [google]
5427229

>>5427220
Which scene? The one where Linnea Quigley strips? That comes later.
Anyway, really good movie, saw it first time this weekend, I've been missing out.

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