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>> No.4036440 [View]
File: 184 KB, 800x600, Screenshot_Doom_20170603_065603.png [View same] [iqdb] [saucenao] [google]
4036440

Fuck these guys in particular.

>>4036371
Immoral Conduct, it's a really old Edge gameplay mod from like 2002, that was given a proper ZDoom port a while back (the original ZDoom port of Immoral Conduct was a horribly stripped down DeHacked mod that was basically nothing like it).

https://forum.zdoom.org/viewtopic.php?f=19&t=48036

It's reasonably tacticool, in some ways, enemies (particularly enemies with guns), hurt you a lot, and your armor wears down fast, you really want to run behind cover, duck incoming projectiles, run like shit if a cyberdemon is shooting at you, etc.
The guns are kind of atypical for Doom, there's no real good BFG equivalent, but on the other hand, your guns can put out some pretty good hurt, especially your hand grenades and grenade launcher (which can fire powerful teargas canisters with alt-fire), there's also an automated turret gun that is incredibly helpful if you know you're going to get into a big fight.

It is however very bloated and it's age shows, so I'm doing a gradual work-over of it, one to make most (if not all) guns centered, as the mod mixes centered with angled, this is a no-no by today's standards, and I think centered fits better for Doom.
Another is to consolidate the arsenal, because there's a lot of redundancy and questionably useful weapons. There's like four shotguns for instance, and there's three different pistols, one which can be dual wielded (which is it's own weapon), the minigun is too clunky to be useful. The hand grenades are SUPER good, but they are their own individual weapon and I want them to be used with a quick button, as well as the road flares.

I'm an experienced procrastinator though, and I doubt I'd even classify as mediocre as a modder, so don't expect to see it finished any time soon.

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