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>> No.9021918 [View]
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9021918

I would otherwise say to use the actually static and non-animated MOSSROCK instead of using one of the inbetween frames from A-ROCK or MOSSFLOW, and maybe change the flats in some places to match their surrounding surfaces.

Since the ceiling isn't tall in here, the top half of the exit teleporter should fit in here. Also the exits should have the oscillating/pulsing light effect on the centers, again, look at PROTTEST for this.
If you think I'm asking for a bunch of specifics, I can go through the map and align textures and stuff for you, I can do that quickly. At any rate, it's a great take on Well Of Souls.

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