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/vr/ - Retro Games

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>> No.3831652 [View]
File: 100 KB, 640x720, he hath cometh.jpg [View same] [iqdb] [saucenao] [google]
3831652

>>3831632
Because you're a coprophile and unironically enjoy shitty games. MM5 is almost unanimously agreed to be the worst NES Mega Man, and the only redeeming quality it has is the graphics.

>> No.3725252 [View]
File: 100 KB, 640x720, he hath cometh.jpg [View same] [iqdb] [saucenao] [google]
3725252

MM3 is probably my favorite NES Megaman. It's drastically different from 2 though.

I guess Kitamura was a fan of basic flat level design, as he took it to Cocoron. But MM3 is vastly more refined, detailed and imaginative in this regard, IMO. I think all those platforms add a new dimension to the gameplay. When I replay MM3, it's for levels (well, for slide too).

And in 4 and 5, the level design went to total shit, it's like Capcom put their scrub staff to put up something in a level designer real quick. The plot and robot masters became a joke too, the games felt like incredibly lazy. And no, the formula didn't "get stale" like some suggest—MM9 and 10 showed that it NEVER gets stale if you get the things right. It's just that 4 and 5 were so low effort.

So, the usual choice for MM games on NES is 2 or 3. I go with 3 because 2 can be a bit unfair and I prefer a more nuanced level design with more variety.

>> No.3690014 [View]
File: 100 KB, 640x720, he hath cometh.jpg [View same] [iqdb] [saucenao] [google]
3690014

>>3689927

>> No.3494016 [View]
File: 100 KB, 640x720, he hath cometh.jpg [View same] [iqdb] [saucenao] [google]
3494016

>>3482730
I just realized this holy shit

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