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/vr/ - Retro Games

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>> No.4008968 [View]
File: 1.95 MB, 480x480, SQUID_III.gif [View same] [iqdb] [saucenao] [google]
4008968

>>4008951
The offsets didn't fix anything (And even if that was the problem; I could just 0-grav it and toss it a couple of units in the air).

Trying to optimize the PNG seems to have helped it's loadtimes, but I'm not sure how much I can optimize-compress it without it looking like dogshit.

>> No.3997115 [View]
File: 1.95 MB, 480x480, SQUID_III.gif [View same] [iqdb] [saucenao] [google]
3997115

Requesting somebody break this up into a spider-mastermind sized decoration. all frames extracted, just remove the black backround and script it to run through it's frames.

https://www.dropbox.com/s/9l60ee82mgrn061/ezgif-2-2b8a8b80ea-gif-im.zip?dl=0

>> No.3911279 [View]
File: 1.95 MB, 480x480, SQUID_III.gif [View same] [iqdb] [saucenao] [google]
3911279

>>3911256
I'd love some of the enemies and whatnot to be converted to doom. There's one in particular that makes it look like it would be an awesome decoration

Pic related.

>> No.3798375 [View]
File: 1.95 MB, 480x480, tumblr_o9rx4uMfsT1ugsx1xo1_500.gif [View same] [iqdb] [saucenao] [google]
3798375

Whats is /doom/s take on Devil Daggers? I love how its one of the closest things to a "pure fps" we have had in a long time, very well designed movement and layout, everything feels so smooth and worthwhile. I love it, it gets freakishly intense way quick.

Released only last year, but the design and aesthetic I think deserves a passing mention here.

Has anyone got a good time? I managed 315 seconds after 9 hours of play, and that was just a fluke trying to survive when everything got way too out of control.

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