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/vr/ - Retro Games

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>> No.3975304 [View]
File: 658 KB, 1936x1056, FuglyMapSinceAestheticsTakeTime.jpg [View same] [iqdb] [saucenao] [google]
3975304

Takin' a break from mapping but I got some questions I can't answer so it's time for random anons to answer for me:

Should I make the map use Doom 2 things or build it around a gameplay wad?

Should I allow the player to mouselook/jump or should I force good ol' doom stiff legs and neck?

I mean, since it's first map I should just make it Doom 2 compliant but it was cool wads that got me to give mapping another crack. That and I'm already using UDMF features.

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