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/vr/ - Retro Games

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>> No.3580908 [View]
File: 334 KB, 1149x885, Processing Plant Command Centre.png [View same] [iqdb] [saucenao] [google]
3580908

>>3580854
not bad, blending is your friend though, having a sector go from one color on the top half of the wall to another color on the bottom half works really well, ideally you want a contrast within the sector to make things look nice.

So in that green room, you could try having the lower half of the wall as a green/grey or even grey, and there would be a nice blend instead of a flat color.

With the blue lighting, have the light on the floor be a blend of the blue and the surrounding floor color - as the blue light would diffuse as it blends with the surrounding light. You can desaturate the blue a bit on the floor color for this. or drag the color to be halfway between the blue and the floor color.

You can also do stuff like pegging the upper wall color - so that the color goes through a complete blend, but before reaching the bottom of the sector - thats how the blend in the lights in pic related was done - have a top wall color of red, and a bottom wall color of greenish/grey, then peg the upper wall color (I think its in the linedef flags)

>> No.3351874 [View]
File: 334 KB, 1149x885, Processing Plant Command Centre.png [View same] [iqdb] [saucenao] [google]
3351874

I finished the second Doom64 map:

http://www.mediafire.com/download/4lvn9tnyfkp7d1y/Earth_65.wad

There's 2 maps here. Server Warehouse and Processing Plant. They're MAP01 and MAP02 respectively. Runs with Doom64EX

Enjoy!

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