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>> No.10170390 [View]
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10170390

The hallmark of a shit FPS is how the strafe keys don't interact with each other properly.

Do A & D cancel eachother out if you hold both at the same time, making smashing both simultaneously halt your movement on a dime? GOOD!

Does holding A, and then holding D without letting go of A, change your strafe direction from left to right? And then if you let go of D again, you resume strafing left? And vice versa? ALSO GOOD!

Does holding A, and then holding D without letting go of A, STILL make you continue left, instead of overriding it to go right or halt movement? And somehow, inexplicably, if you hold D first, and then hold A, it overrides and changes directions or halts movement correctly? Or the inverse of this, so only one direction change has reliable input? COMPLETE FUCKING SHIT!

KexQuake(II) falls into the third category. Literally babby's first shovelware Unity game type fuckup, in a game with established movement tech. Shows how much they care or play the things they see fit to meddle with (zero).

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