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/vr/ - Retro Games

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>> No.5990035 [View]
File: 46 KB, 768x576, phantasy star.png [View same] [iqdb] [saucenao] [google]
5990035

I love first person dungeon crawlers like this. It's one of the main reasons I love the Shin Megami Tensei series. I've had a copy of Phantasy Star for years, but haven't gotten around to playing it because between my job and kids, I'd rather spend time with them than on an RPG.

Finally got some spare time due to vacation, so I booted it up, and...how'd this Master System game have smoother animation than an SNES game? Shin Megami Tensei on SNES has so little frames in the first person view that it's disorienting. You get used to it, but shit, I can't go back to that after experiencing this, and it was accomplished on inferior hardware to boot.

Were there specific limitations Atlus were working with that I just don't know about, was there a difference in hardware despite my perception of the SNES being more powerful, or was SEGA just better at utilizing the hardware?

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