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>> No.5390225 [View]
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5390225

>>5390207
>Why not just have lower damage but a higher accuracy average
That's the SMG, and if I went any lower than that it would just be plain objectively better to use the other options. When you look at the damage numbers, you'll find that one of the balancing factors for the bullet weapons is ammo efficiency.
SMG < Heavy Pistol (Suboptimal) < Chaingun < Heavy Pistol (Average) < Heavy Pistol (Optimal)
If I made a gun that's the SMG but weaker, there's almost no reason to use it besides conserving ammo (which is what the PSMG is for). If I made it the same strength as the SMG, you might as well use the SMG as you'll waste at most two bullets, which isn't much. If I made it better than the SMG but below the rest, there's a lot less reason to use the SMG. There's very little good place to put a weapon like that without invalidating the others.
>iirc the lowest damage option is the plasma rifle right now and that thing has a serious limiting factor and it's not entirely accurate.
Yes, that's the point of that gun. It's conserving bullet ammo and cleaning up smaller enemies. SMG is for sniping and stunlocking quickly, HP is for doing large damage accurately but slowly.
>Hell, if that's too under powered it could replace the fist sprite with the bayonet and do more damage in melee, giving you more reliable long range fire and close combat effectiveness, trading off for lessened medium range capabilities, which most of the other guns cover already.
This is an interesting idea, but I'd need to test it a lot to ensure it wasn't broken.
>>5390215
Somewhat counter-intuitively, you can use the heavy pistol to snipe with near-100% accuracy if you fire slowly. Spread is 0.4+recoil in both directions.

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