[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.10217547 [View]
File: 140 KB, 250x250, ROCKMANX6.png [View same] [iqdb] [saucenao] [google]
10217547

>>10197751
I completely understand as to why this game is hated, as it's basically a middle finger to the very design of some of the earlier games and is incredibly beginner-unfriendly, but I think that it's incredibly well designed in that once you learn what to do, mastering it becomes incredibly satisfying due to the level design being extremely well thought-through in terms of enemy/hazard placement (with a few exceptions) in a way that the previous games usually weren't. There's even additional objects and unique enemy/boss behaviors exclusive to the Xtreme difficulty, meaning that the way you approach certain areas becomes completely different. It's certainly unpolished in some areas, but I think the underlying design isn't inherently bad and has it's own benefits that other games in the series don't have.

I feel similarly towards Metroid Fusion, where I can see why it's disliked, but I think it's approach makes for a good game in it's own right that I prefer due to it's strengths being more interesting to me than, say, Super's. Fusion's more action-oriented, streamlined controls coupled with some mechanics being reworked (super missiles, power bombs) for that allows for some of the more interesting bossfights in the series and it's the game that introduced the shinespark puzzles, including the really fun secret one. I do wish there was an option to just skip all the Adam stuff on replays, though. The JP version allows you to skip the intro cutscene on replays but nothing more than that.

Navigation
View posts[+24][+48][+96]