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>> No.9488569 [View]
File: 27 KB, 1280x1056, Manji-Map.png [View same] [iqdb] [saucenao] [google]
9488569

>>9488546

>> No.8805793 [View]
File: 27 KB, 1280x1056, E8CC270C-CD79-436D-8366-12968A06463E.png [View same] [iqdb] [saucenao] [google]
8805793

>>8805715
I live secret of mana but i wouldn’t call them comparable
>>8805574
High. It really kicked off the Zelda series and is still the most memorable for me

>> No.7359406 [View]
File: 27 KB, 1280x1056, 5278F018-7702-4806-B777-347C229A9242.png [View same] [iqdb] [saucenao] [google]
7359406

based swastika zelda

>> No.6909476 [View]
File: 27 KB, 1280x1056, Manji-Map.png [View same] [iqdb] [saucenao] [google]
6909476

Nintendo always left clues

>> No.6889470 [DELETED]  [View]
File: 27 KB, 1280x1056, 1600363299867.png [View same] [iqdb] [saucenao] [google]
6889470

Been gone a few weeks...Is this no longer the board to discuss NES games? All I see are PS2 and xbox games.... Anyways whats your fav Zelda dungeon? Mines pic related.

>> No.6074983 [View]
File: 27 KB, 1280x1056, Manji-Map.png [View same] [iqdb] [saucenao] [google]
6074983

>>6074738
>>6074914
I don't have a problem with that gameplay mechanic, Anon. What I have a problem with are people who demand it in the context of a 2D game like Legend of Zelda. Up to this point I think we were mainly arguing about the overworld, but since you seem keen on hammering in on this very dungeon-specific feature, let's talk about that.

Pic related is an example of a typical LoZ dungeon. On average, there are at roughly two doors in every room. Occasionally you'll reach a dead-end room that has only one exit. Therefore the worst case scenario you might find yourself in with regard bombs and secret rooms is that you have three walls to bomb. Logic dictates that since entries and exits are ALWAYS in the center you should therefore only bomb in the exact center of the wall. Therefore you will, at most, be asked to try out three bombs out of a maximum of 20 you can collect at the start of the game prior to any upgrades. This in a game where bombs are not the most effective weapon outside of clearing out Keese in a hurry or defeating Dodongos.

If you think that under the circumstances described above that the breakable dungeon walls in LoZ not having "tells" such as cracks or a special sound effect when you strike them with your sword is a flaw, you are, no offense, kind of pathetic when it comes to this game.

>> No.4252838 [View]
File: 27 KB, 1280x1056, image.png [View same] [iqdb] [saucenao] [google]
4252838

i like level 3

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