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>> No.4249152 [View]
File: 2.87 MB, 320x240, trench_1.webm [View same] [iqdb] [saucenao] [google]
4249152

trench (300min)
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another excellent level set in/around some kind of processing plant or whatever i don't know. its name seems to come from the main courtyard of the map which is divided in two by a large and deep nukage river, along with computer control rooms, keycard setpieces, and all the other lovely stuff you expect in a Doom map.

like the authors previous submission Syndicate this one is quite elaborate, large enough to separate into unrelated areas naturally without seeming disjoint, and not without higher tier monsters, although i think it might be slightly less heavy, with no crowds of hellknights to grind down - instead it's mostly zombies and imps, a few hellknights in ones and twos, and a couple of teleporting arachnotrons. i was waiting for the inevitable archvile but he never showed up.

given the quality of the rest of the map, the secrets, of which there are four, were surprisingly dull - they are all very simple hidden alcoves behind miscoloured walls, or decorative things, containing a single useful pickup, seemingly only added as afterthoughts.

the monster teleporter trap on the red key seems to take several seconds to kick in. this could use some more "bite" as it were i think (that is, a speed optimization).

my demo misses a single monster who was one of two troopers who started in a room with a green armour it seems i completely overlooked, because i disappeared off down the stairs without looking in the main courtyard much. he later wandered into the west side access switch room, which i'd already cleared, and never got out again.

first attempt:
http://temp-host.com/download.php?file=hd58st

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