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>> No.1613793 [View]
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1613793

Pffft.

>>1613758

Radius_Quake, actually. Here's the DECORATE straight from the file itself.

See:
TNT1 A 0 A_ChangeFlag("NOPAIN", 1)
TNT1 A 0
ICOS ABCCBA 5

TNT1 A 0 A_PLaySoundEx("brain/sight", 4, 0, 2)

ICOH ABCBABCBABCBABCBAABCBABCBABCBABCBA 6
ICOS AB 5
TNT1 A 0 A_PLaySoundEx("ICOBREAT", 4, 0, 2)
ICOS CCB 5
//rawr
TNT1 A 0 A_PLaySoundEx("CLOVERFI", 4, 0, 2)
TNT1 A 0 Radius_Quake (22, 170, 0, 64, 0)
ICOA ABC 5

ICOA DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD 5 A_Explode(2, 5000)
ICOA DDDDD 5
ICOA CBA 5
Goto Summon

Radius_Quake works as ["intensity" -from 1 to 9-, "duration" (in tics), "damrad" (damage radius in 64x64), "tremrad" (tremor radius in 64x64), and finally "tid" (which is the Thing ID for the foci, if it's 0 then whatever activates it is the focus)]

As you can see from the line itself

>TNT1 A 0 Radius_Quake (22, 170, 0, 64, 0)

The roar plays in 170 tics while doing damage by the tremor alone, also here's the roar that plays every now and then too

Roar:
TNT1 A 0
TNT1 A 0 A_StopSound(4)
TNT1 A 0 A_PLaySoundEx("ICOBREAT", 4, 0, 2)
ICOS ABCCB 5
TNT1 A 0 A_ChangeFlag("NOPAIN", 1)
TNT1 A 0 A_StopSound(4)
TNT1 A 0 A_PLaySoundEx("CLOVERFI", 4, 0, 2)
TNT1 A 0 Radius_Quake (22, 170, 0, 64, 0)
ICOA ABC 5

ICOA DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD 5 A_Explode(2, 5000)
ICOA DDDDD 5
ICOA CBA 5
TNT1 A 0 A_ChangeFlag("NOPAIN", 0)
Goto Ready

>Yes, the Cloverfield scream plays at full volume; lovely :^)

also

>damagefactor "BFG", 0

Just to be sure, I guess?

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