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/vr/ - Retro Games

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>> No.9754268 [View]
File: 49 KB, 640x400, zork.jpg [View same] [iqdb] [saucenao] [google]
9754268

>>9751537

It was pretty awe inspiring at the time. It seems like people really don't remember a time before 3D graphics existed. The idea that you could take this boring calculating workstation and program it to create an interactive virtual world that you could fly around in was astonishing. Few people could conceive that was even possible before someone finally did it.

To put it in perspective, Zork came out for PCs 5 years before Flight Sim 2.0 in OPs picture.Five years to go from text based games to a completely 3D flight sim with physics! You are damn right it inspired some fucking awe.

>> No.9048716 [View]
File: 49 KB, 640x400, zork.jpg [View same] [iqdb] [saucenao] [google]
9048716

>>9045637

Early video games, and especially early computer games really felt this way at the time. It wasn't something you could quantify, just this ethereal sense that there were entire worlds behind the pixels on the screen. Designers did everything they could to try and make the game seem bigger and more real with the tiny amounts of memory and processor power they had. There was a sense of magic to the whole thing.

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