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/vr/ - Retro Games

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>> No.3351431 [View]
File: 285 KB, 1920x1080, 1465883169491.png [View same] [iqdb] [saucenao] [google]
3351431

-MISCELLANEOUS-

>Original Mr. Bones save
http://www.mediafire.com/?5mogrbefwf5v94d

>The Time Machine and Katy's Dreamworld (User Created Expansion Sets)
http://www.rctmart.com/downloads/uces/UCES_Setup.zip

>New Element Designs (RCT fansite where people upload crazy looking parks)
http://www.nedesigns.com/

>A website made by a fellow /vr/other where you can find everything that's on this list and more:
http://galax.moe/rct/

>> No.3290828 [View]
File: 285 KB, 1920x1080, Shnupz - Forlorn Fortress.png [View same] [iqdb] [saucenao] [google]
3290828

With a new thread this means the contest has ended. And with the most votes, Forlorn Fortress takes top spot.

A special thank you to everyone who contributed to the contest and if you have any ideas for future ones, please share your thoughts.

>> No.3185212 [View]
File: 285 KB, 1920x1080, SCR250.png [View same] [iqdb] [saucenao] [google]
3185212

Ok, it's done for now. I really wanted to expand the reef, adding a second one near the smaller Atoll. Unfortunately however, RCT has an object limit and that reef is entirely composed of spammed 1/4 objects overlapping each other. Even if I managed to keep it under the limit, I want to give players freedom to build as much as they like. I'll add more/less underwater scenery based on what /vr/ wants,but I won't do another full-sized reef.

I've yet to actually playtest this either, due to a lack of time (I will play it eventually), so if there are any issues with difficulty (too easy, too hard, to boring etc) let me know and I will fix it. I also pretty much random shuffled the research order, moving a few ez mode rides down the bottom leaving it alone otherwise, so it might be a bit fucky.

https://www.mediafire.com/?liyyl5tu9071o95

>>3184921
Good to see some OTTD anon. In your situation I'd lower the hill just below the sawmill and build an exclusive 2 platforms for the wood trains so the entrance to your station doesn't bottleneck like that. You might want to look into pre-signal stations too, they are much more simple than they sound and are way more efficient than your average path signal terminus.

>Path signal spam on your lines

pretty disgusting senpai, path signals make the game run poorly (especially when everybody uses them on a server), just use block signals, they do the exact same thing on a straight track. Path signals are only needed at junctions.

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