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>> No.4662318 [View]
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4662318

>>4662276
>>4662268
You know whats probably the nastiest thing about Hitscan enemies?

The fact that if they fired FastProjectiles going like Speed 50 you'd still have a damn hard time getting out of the way. So its not even that they're instantaneous, its that these players are being HIT and they dont like being Hit. Even if it is for alot less damage than they get from fireballs.

Fuck, I mean Nails in quake are fairly hard to dodge if a player is firing them. Those arent hitscans. They just go kinda fast and they're hard to see because everything is brown. They'd probably be going Speed 40 in doom but if troopers were shooting them and shotgun sergeants were shooting a volley I think everyone would pretty much take it to the face just like hitscans (I mean their firing arc is random, if you were moving you might well just dodge into it).

What they're REALLY complaining about is the delay before the enemy shoots your ass. It doesn't take long for a zombie, sergeant or chaingunner to raise their weapon and fire. I forget how long it is for monsters but typically its like 3 frames at 8 tics each before the fireball is released.

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