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/vr/ - Retro Games

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>> No.7129990 [View]
File: 51 KB, 256x608, solo crisis font.png [View same] [iqdb] [saucenao] [google]
7129990

>>7127834
I'll need someone to identify these to produce a script first

>> No.7126351 [View]
File: 51 KB, 256x608, solo crisis font.png [View same] [iqdb] [saucenao] [google]
7126351

>>7125886
>Actraiser sequel
There are two sequels.
Actraiser 2 (SNES) is exclusively the action part
Solo Crisis (Saturn) is exclusively the simulation part

The action part was always floaty trash and you can tell Quintet gave up on that.

As for the plot behind Solo Crisis, it's very minimal and gameplay-driven. The world has an overworld and an underworld. Those corrupted by Satan into sin became monsters who speak a different tongue so that God's word (spoken by the overworld denizens) doesn't reach them, so they speak a cryptic language (game has a dictionary that fills over time).

You can command your units like a turn-based SRPG to build houses, barricades, defend, fight, and you have to protect your HQ and destroy the enemy HQ on the underside. You can't see the underside until your units reach a portal there, then warp to the underside and continue marching to the enemy HQ. You will occasionally encounter enemies you can fight and occasionally convert on your side. Not all units can fight (women tend to be care takers for example).
You also have divine interventions to add concave and convex land formations (that WILL affect the underside), rain (will flood holes and drown any units there), lightning, devastating earthquakes.

Some say it's an Actraiser "spritual successor" but honestly it's a sequel in all aspects but name. If there's someone interested who can nihongo, I can implement even a partial menu translation.

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