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>> No.11168958 [View]
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11168958

>>11168941
Cheesed to meet you anon, you should definitely do it

>>11168934
I joined sectors where possible, but a good chunk of the new stuff is already less reliant on bruteforcing details (such as light gradients). I've already had collision break on me once when I started working on its rainy arena, which was about...two or three months ago? Progress was slow since, the creative mood just wasn't there most of the time.

Re square: I dunno. I've always liked Sunder and a lot of the map is meant to have this vaguely brutalist, manufactured look to it so I just sorta followed squares and harsh angles as my guideline, plus I've since gotten rather concerned about my sidedef count.

This map is kinda kitchen sink-y is what I'm trying to say. I've been adding to it and changing it since October of last year whenever I have time.

Thanks for the tip with ZDBSP, I'll switch over to it. Currently was using the UDMF compress nodes large maps) one because I'm a fuck.

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