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2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

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>> No.2644215 [View]
File: 304 KB, 1712x720, how about no.jpg [View same] [iqdb] [saucenao] [google]
2644215

>>2644206
I have a bad habit of posting right after new threads happen in the old thread. Picture stays related.

>> No.2644206 [View]
File: 304 KB, 1712x720, how about no.jpg [View same] [iqdb] [saucenao] [google]
2644206

>>2640190

Alright. VA1.2
https://mega.co.nz/#!88pR1QaJ!OEId3gl9OLot9Xmg4uFLnAc5ormVq5Di-s4UpDijFCE

Fixed aforementioned bugs (I think). Attempted to fiddle with teleports. Locked off the final sector during fight, but kept coop compatibility in still (I think.) Added coop starts because I am still not clever. Arachnatron was given his own suite so he'll stop crashing other people's pads. You will get a visplane overflow in ChocoDoom if you noclip to inspect that, though.

People also said double-baron was too easy, so I fix. Might not be possible with old school Doom controls less your hot shit. Then again, you can always kite and run to the exit. Picture very related, both to my general frustrations and the new end. One day I might go back and add difficulties and DM starts for completion's sake.

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