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>> No.3823548 [View]
File: 125 KB, 680x384, AqG3C5q.png [View same] [iqdb] [saucenao] [google]
3823548

>>3823486
Take some inspo from this and valkiriforce
https://www.doomworld.com/vb/wads-mods/90498-back-to-thunder-road-a-set-of-short-explosive-maps/

>non-hellish
>bricks and metal
>orange-tinted
>dreamlike
>calm atmosphere

My own personal advice would be
>nothing too slaughtery, moderately leveled, have it be a sunday stroll, but instead of picking up bread you're killing demons
>linear, the player knows where they have to go next
>use textures that complement each other well
>take some inspiration from or do a 1024 map, the claustrophobia of it feels strangely comfy and it's hard to get lost

This was really just a ramble on shit I find "comfy" in Doom maps, but I hope it helped.

>> No.3586547 [View]
File: 125 KB, 680x384, AqG3C5q.png [View same] [iqdb] [saucenao] [google]
3586547

>>3586514
Back to Thunder Road is good, nice music too.
https://www.doomworld.com/vb/wads-mods/90498-back-to-thunder-road-a-set-of-short-explosive-maps/

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