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>> No.2591564 [View]
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2591564

>>2591242
>OpenGL mode
Shows all the geometry without stretching or distorting it, as well as all colors you could ever want. Objects out in the bright are actually illuminated properly and objects in the dark are dark, regardless of distance.

>Software mode
If you use any kind of freelook the perspective stretches horrendously and anything that's just a few feet away bleeds away their palette as everything gets progressively darker the further away you are (regardless of if the room is well lit or pitch black). You are at the complete mercy of the ingame palette and if you want new colors you will have to replace existing colors and shades or suck on some washed out colorbled sprites.

I'm not saying that it's not still good in Software but there's absolutely advantages to OpenGL.

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