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/vr/ - Retro Games

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>> No.3599562 [View]
File: 107 KB, 1280x960, DOOM01.png [View same] [iqdb] [saucenao] [google]
3599562

>>3599543
I keep Crispy Doom around for non-Boom wads because it handles pixel doubling better than ZDoom or PrBoom+. Crispy Doom maintains the proper HUD aspect ratio and automatically adds black borders to maintain sharp pixels.

Also, PrBoom+'s capped framerate is fucked on my end, it runs somewhere around 20-30 FPS instead of 35. Crispy Doom's capped framerate is also fucked in a similar way, but it gets fixed when I set it to use DirectX as the video driver.

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