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/vr/ - Retro Games

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>> No.9879026 [View]
File: 1.58 MB, 320x231, 1664751399713120.gif [View same] [iqdb] [saucenao] [google]
9879026

>> No.3840623 [View]
File: 1.58 MB, 320x231, sonic3.gif [View same] [iqdb] [saucenao] [google]
3840623

>>3840597
>>3840585
Sonic Mania doesn't look bad. But people are missing the whole point of what made Sonic good. You can easily emulate the style, the mechanics, etc. But you can't just copy the awesome branching levels, all the carefully planned challenges these games presented, the tight feel of the control and the physics, and some of the most refined and cohesive artistic directions in platformers.
In order to make a true Sonic 4, you need a whole bunch of very talented people in one room. I fear with indie devs, you won't have a single one.

>> No.3723651 [View]
File: 1.58 MB, 320x231, sonic3.gif [View same] [iqdb] [saucenao] [google]
3723651

>>3723636
Super Sonic is shit in 2 and the bonus stages are shit too. Plus, you spend more time on them then you spend beating the game otherwise.

Thanks but I'll stick to & Knuckles when I want to collect.

>> No.3702185 [View]
File: 1.58 MB, 320x231, sonic3.gif [View same] [iqdb] [saucenao] [google]
3702185

>>3702145
I never do special stages. The reward is just not worth it, and they're the worst in the series.

To me the appeal of Sonic is that first, you explore all the stages: learn the enemies, routes, ring box locations, etc. Eventually you find the most optimal one and then breeze through them, only perfecting your memory.

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