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>> No.2211496 [View]
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2211496

deadzone - http://www.doomworld.com/idgames/?id=302

the pictured central chamber was good, and i didn't mind the small maze with windowed walls. but the grid of perpetual moving floors was a chore, and too many secrets were mandatory to progression. quite easy to miss the fact that some of the bunkers have lifts; you wish they all do so you don't have to traverse that infernal grid again. interesting though that this map did "shoot through a hole from a moving lift" some months before doom2 map30.

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