Quantcast
[ 3 / biz / cgl / ck / diy / fa / g / ic / jp / lit / sci / tg / vr ] [ index / top / reports / report a bug ] [ 4plebs / archived.moe / rbt ]

Maintenance is complete! We got more disk space.
Become a Patron!

/vr/ - Retro Games

Search:


View post   

[ Toggle deleted replies ]
>> No.3825974 [View]
File: 1.60 MB, 1067x1200, Quake Aspect Ratio.png [View same] [iqdb] [saucenao] [google] [report]
3825974

>>3824769
Exactly.

>> No.3299213 [View]
File: 1.60 MB, 1067x1200, Quake Aspect Ratio.png [View same] [iqdb] [saucenao] [google] [report]
3299213

How do I achieve this?

>> No.3154263 [View]
File: 1.60 MB, 1067x1200, quakeratio2.png [View same] [iqdb] [saucenao] [google] [report]
3154263

>>3154234
On one hand, all the square buttons, door switches, etc. become taller and rectangular and the round teleports become ovals, but on the other hand stuff like the red stained glass ovals become actual circles (something that shows up even in new mapsets like Arcane Dimensions) and most enemies look less midget-like.

Maybe I should just accept that Quake is wonky as fuck in general and not worry about it too much.



Navigation
View posts [+24] [+48] [+96]