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/vr/ - Retro Games

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>> No.8860304 [View]
File: 58 KB, 359x500, 51354WN0AEL.jpg [View same] [iqdb] [saucenao] [google]
8860304

Having finally gone back and replayed it, the on-foot missions aren't the issue I remember them being, it's that there's simply too many all-range mode missions and too few on-rails ones. I'm not a fan of the might gauge either. It's not a bad game but it feels like 2 steps forward, 2 steps back in a lot of its design decisions.

>> No.6856951 [View]
File: 58 KB, 359x500, 35DBE7B6-8862-4301-96E2-B190B6A11F61.jpg [View same] [iqdb] [saucenao] [google]
6856951

I mean starfox 64 showed them just what to do. The “watch the meter” missions were an ok idea but the third person shooting was lame and the rail shooting parts which should have been the meat of the game sucked. What happened?

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