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/vr/ - Retro Games

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>> No.5376778 [View]
File: 1.21 MB, 1608x927, Eviternity Map32.png [View same] [iqdb] [saucenao] [google]
5376778

I REALLY like how big and interconnected this map is (Eviternity Map32). From the spot I'm in (blue key zone) I can go to 3 different paths that I haven't been before, 2 of those paths lead through areas I have already been before, but from a previously inaccessible angle and into the new areas that I couldn't get to.

You may look at the monster count and think "Oh, it's one of those maps", but it's not.
It does not swarm you with mindless hordes, but lead you through a series of smaller encounters, some of which are more puzzle-like, but not hard to figure out at all, still entertaining though - like releasing a group of archviles on you, but you have a small bunker they can't go into. The bunker has blinders you can open to shoot at them, and can take cover to avoid the flames.

And the main area is populated with imps and mancubi that occasionally throw their shit at you, however - no hitscanners, aside from the first few groups of zombiemen you meet up-close and dispose of right at the start of a level.

I guess I am halfway through Eviternity now, since this map is supposed to take me to map16 but for now I am really impressed with both encounter design and visuals.

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