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>> No.2137390 [View]
File: 1.07 MB, 1280x720, with gte hack vagrant.webm [View same] [iqdb] [saucenao] [google]
2137390

>>2137378
>but they can't solve the missing Zbuffer.

That's inherent to the system.

What you'd have to do is create a new emulator that is effectively a new system. This system would have true 3D features (texture correction, z-buffer, etc). Then modify the games to take advantage of this. You'd have to do this for every game. It's really not worth it. That's why no one has done it.

The best you can do in emulation is GTE Accuracy, which reduces the issues with low fixed point math. But only reduces the issues, not fix it.

>> No.1851595 [View]
File: 1.07 MB, 1280x720, with gte hack vagrant.webm [View same] [iqdb] [saucenao] [google]
1851595

>>1851554
>except with the playstation where the polygon shifting and dithering look fucking terrible at higher resolutions, but that's not fixed by native resolution either so it's neither here nor there

Except that higher resolutions make it worse. Instead of being 1 pixel off, it's off by 4 or more.

Run Mednafen in some scenes, then run it in a HLE plugin emualtor at x4 internal resolution. Huge difference.

>>1851574
>GTE hack fixes the polygon shifting,

Reduces. Doesn't remove entirely.

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