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/vr/ - Retro Games

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>> No.7422469 [View]
File: 21 KB, 1536x1152, Golden Axe Warrior (UE) [!]-190601-123738.png [View same] [iqdb] [saucenao] [google]
7422469

>>7422457
>People dont use CRT because of the lines
I do because it looks closer to what the artists intended. No one looked at sharp pixels back then, and the phosphors of CRTs were taken into account when making graphics.

For example compare this pic to this one. >>7422436

Look at the texture on the inside of the shield, the clouds, the reflections on the title's letters. Everything looks more detailed with a CRT shader.

>> No.6905734 [View]
File: 21 KB, 1536x1152, Golden Axe Warrior (UE) [!]-190601-123738.png [View same] [iqdb] [saucenao] [google]
6905734

Before...

>> No.5959173 [View]
File: 21 KB, 1536x1152, Golden Axe Warrior (UE) [!]-190601-123738.png [View same] [iqdb] [saucenao] [google]
5959173

>> No.5958334 [View]
File: 21 KB, 1536x1152, Golden Axe Warrior (UE) [!]-190601-123738.png [View same] [iqdb] [saucenao] [google]
5958334

>> No.5625407 [View]
File: 21 KB, 1536x1152, Golden Axe Warrior (UE) [!]-190601-123738.png [View same] [iqdb] [saucenao] [google]
5625407

Without shaders

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