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2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

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>> No.10140878 [View]
File: 105 KB, 554x439, 80b05dfd22e5dd69adb99a58271299d90ecab252_500.jpg [View same] [iqdb] [saucenao] [google]
10140878

>>10140823
>>10138864
What can I say? It worked for me. I said "hey, y'know 'em 16-bit systems" and they'd say "oh, you mean like the SNES". And we'd go "it sure is something, remember 8-bits?" and it'd be like the NES. Sue me. You'd have to be terminally autististic to go and screech about how it's not proper, "nuh huh, it's called the fourth generation of consoles!". Is that you want me to say, the... "fourth generation console"? Damn, now that's cringe. I wouldn't be caught dead saying something like that.

>> No.9488000 [View]
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9488000

For me 2600 and older are the only retro systems.
Everything else is modern.

>> No.9482676 [View]
File: 105 KB, 554x439, 1670728605211261.jpg [View same] [iqdb] [saucenao] [google]
9482676

>>9482640
Sounds like a skill issue buddy

>> No.9482148 [View]
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9482148

>>9478962
Ehh, don't see the point of using original hardware on modern displays. You can achieve the same exact thing by buying an HDMI cable and hooking it up to your PC.
But enjoy it... I guess?

>> No.9133862 [DELETED]  [View]
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9133862

>>9133860
Whatever. Not my argument anyway, just putting in my 2 cents.

>> No.9098529 [View]
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9098529

>>9098528
Just trying to help you out, anon.
Enjoy your games then.

>> No.8813681 [View]
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8813681

>>8813667
I don't use it. It's annoying to setup.
Plus it's not accurate enough for my taste.

>> No.8778509 [View]
File: 106 KB, 554x439, 5e2.jpg [View same] [iqdb] [saucenao] [google]
8778509

>>8778506
I already own a CRT and still use shaders.

>> No.8640942 [View]
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8640942

>>8640927
Only zoomers (aka disgusting tranny schizoid fagfucks) hate CRTs. It's best to just ignore them since 41 percent of them will an hero anyway.

>> No.8592980 [View]
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8592980

>>8592953
Being a boomer doesn't mean you're braindead, anon.

>> No.8584474 [View]
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8584474

>>8584081
>disassemble C64 code
>trace how everything works
>open graphics in CHR Pad
>redo everything for NES (most of the code, perhaps the algorithms could be kept as they're machine-neutral)
>all sound/graphics/control inputs
Simple as.

>> No.8267928 [View]
File: 106 KB, 554x439, 5e2.jpg [View same] [iqdb] [saucenao] [google]
8267928

>>8267537
I have two and I don't feel like opening them.
Plus I don't have any tape.

>> No.8234370 [View]
File: 106 KB, 554x439, 5e2.jpg [View same] [iqdb] [saucenao] [google]
8234370

>>8234362
That's great and all but >>8233406 still looks like a SNES running off composite and you're still a little faggot zoomer bitch.

>> No.6314493 [DELETED]  [View]
File: 106 KB, 554x439, shrug.jpg [View same] [iqdb] [saucenao] [google]
6314493

>>6314492
Eh there are definitely worse things I could have revealed from my shopping history

>> No.5529243 [View]
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5529243

>>5529240
If that's what you think, rock on, dude.

>> No.5514312 [DELETED]  [View]
File: 106 KB, 554x439, 236644.jpg [View same] [iqdb] [saucenao] [google]
5514312

Let's say there are two theme parks in your city.
One of them is named "Funland" and the other one is called "Freeland".
Now, Funland came first. When you were growing up you loved going to Funland. It had lots and lots of fun rides. In fact it had so many rides you we never able to get around to riding them all because each ride at Funland takes tickets and tickets cost money.

But a few years ago some really big fans of Funland banded together and decided they'd build their own theme park. And they called it "Freeland".

Now the funny thing about Freeland is it has all the same rides as Funland, but with one major exception: they're all completely free! And there is one very, very minor difference. The rides at Freeland are 99% to 99.999% the same as the rides at Funland depending on the ride (some of the less popular rides have a little little difference here and there, nothing you would ever, ever, ever notice once you were actually riding them, like the paint of the ride being sky blue instead of azure).

Now, here is the question, why would a person ever go back to Funland where you have to pay money, when they can just go to Freeland for Free?

>> No.5510417 [View]
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5510417

>>5510416
Well, looks like I attached it anyway. But please be aware it's not very representative.

>> No.5115421 [View]
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5115421

>>5114627
As a guess I think it has something to do with the impedance levels of your RGB signal. If you feed raw arcade RGB levels to a computer monitor you'll have a too bright image. If you feed raw console RGB to a modded RGB tv you'll have a ????

>> No.4924981 [View]
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4924981

>>4924904
Well, he posted them and the comment got deleted so...

>> No.4776276 [View]
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4776276

>>4776061
Well...if vinyl records and cassettes can come back from the dead, surely same can be done with floppies, right?

>> No.4764852 [View]
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4764852

>spent a lot of the last few decades search for and experimenting with 15khz CRTs
>spent the last year trying out various shaders through retroarch
at the same time
>started carrying a small laptop with me most places
>played many games on the laptop
>laptop GPU too weak for shaders, so stick to exact scaling

And recently, I have started to forgo shaders on my PC CRT monitor, and just play with it scaled 5x times. And it's very convenient. The image is brighter since no fake black lines are added in. I don't mind the blocky look so much. At 5x it's only a little blockier than a 800 TV line PVM anyway. Maybe I'm just getting lazy as I get older?

>> No.4324057 [View]
File: 106 KB, 554x439, 1366522298148.jpg [View same] [iqdb] [saucenao] [google]
4324057

>>4324053
Well, I still agree with you.

Just report and ignore, don't go "it's DKG again!" or "it's not DKG!".

>> No.4281195 [View]
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4281195

I thought Legacy of Darkness was good

>> No.4053972 [View]
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4053972

>>4053971
It was still up when I started writing my post.

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