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>> No.3305747 [View]
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3305747

>>3305706
They're more gimmicky - "here's a level that looks like a city", "here's a level where you start out in a hub and pick doors", "here's a level where you watch a Spider Mastermind and a Cyberdemon duke it out, and then you run around in lava a lot", etc. When they aren't gimmicky, they're made by American McGee and just aren't that much fun to play.

Also, it's Inferno-style Sandy Peterson mapping versus Shores of Hell style, so it's more "experimental" design that is interesting to consider, but lacks the flow and sense of discovery that Doom 1 maps had.

Also, a lot of monster closets. Even The Living End, which is a classic tough-as-nails Romero level, pretty quickly drops a closet full of chaingunners next to you.

On the whole, Doom 2 levels are definitely tougher and there are some good levels in there, but many feel like a hodgepodge of half-baked ideas, gimmicks, and just general incompetence. Even in terms of tougher Doom from iD, I'd rank Thy Flesh Consumed higher.

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