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>> No.3969212 [View]
File: 208 KB, 1024x1439, USCMC2.jpg [View same] [iqdb] [saucenao] [google] [report]

"All right, sweethearts, what are you waiting for? Breakfast in bed? Another glorious day in the Corps! A day in the Marine Corps is like a day on the farm. Every meal's a banquet! Every paycheck a fortune! Every formation a parade! I *love* the Corps!"

>changed the menu click sound
>got rid of the annoying motion tracker blip that you couldn't turn off (replaced with nullsound)
>menu music is now either the classic "MOTHER" startup sound or the main title from ALIEN
>music that plays between levels also got changed to ALIENS tracks
>replaced the music that played during levels (windy sound) with a nullsound. Will probably try to find a more fitting ambience in the future
>aliens have actual acid blood now (it's not just for show anymore). Kill them before they get too close or you may get splashed.
>aliens kill you in 1-2 hits without armor, 2-3 with armor, 3-4 with apesuit. Praetorian kills you in 1 without armor, 2 with armor, 2-3 with apesuit.
>0.5 player speed. No more walking at 40000km/h and running circles around the xenos. This used to make them such a joke. It's still possible (albeit a bit more difficult) to run around one of them, dodging it's attacks, but doing it with more than one is not recommended
>health pickups are rarer and heal much less. It didn't make a difference if a xeno just ate through half your HP when you could just pick two or three health items and be at full health again (and they were EVERYWHERE). Now injuries mean something. DON'T GET HIT.
>guns shoot hitscan because projectile was too slow and kept getting stuck in everything (windows, walls, raised floors, corners, clutter, EVERYTHING). I thought it made more sense for a game like Doom with short distance engagements (I also didn't like how the tracers looked and didn't think they fit). Turrets still shoot tracers.

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