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>> No.3793447 [View]
File: 156 KB, 433x500, artlib_gallery-300411-b[1].jpg [View same] [iqdb] [saucenao] [google]
3793447

>>3793343
There's a catch: in Doom 1 everything is abstract as heck. The bases, the Hell, the Earth, everything is very fucking abstract. It requires certain level of imagination and ability to immerse and Knuckles to pass such abstract shapes and structers as something they want you to be. In example look at this fucking portrait.

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