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/vr/ - Retro Games

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>> No.9831976 [View]
File: 307 KB, 640x400, Shot0000.png [View same] [iqdb] [saucenao] [google]
9831976

This is my oldest surviving screenshot of U1 from 2006, by the way. Yes, my PC was THIS crappy.

>> No.8432409 [View]
File: 308 KB, 640x400, Shot0000.png [View same] [iqdb] [saucenao] [google]
8432409

>>8429893
>>8429898
>>8429909
>>8429920
>>8429952
>>8429954
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>>8429981
>>8429992
>>8430007
>>8430013
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>>8430209
>>8431598
>>8431752
God dammit you insufferable assburgers, 3/4 of this thread is sperging about renderers like anybody gives a shit. Personally for me the Software Renderer was the only way to play the game when I had a shitty PC. The translucency is fucked up by default and you can see meshes through translucent and masked surfaces but it was still looking good. Pic related - my oldest surviving screenshot taken in 2006.

>>8429871
>The demoscene kind of has an aversion to commercialization.
Yet these guys made the soundtrack not only for Unreal, but other commercial titles. Hell, even Skaven of Future Crew wrote a track for UT'99 despite FC not being interested in doing work for Epic in pre-Unreal days.

>>8429838
That's not soul, that's taste of soul before you experience the most soulful levels in the game.

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