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/vr/ - Retro Games

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>> No.2896438 [View]
File: 33 KB, 625x351, dof_max_cover.jpg [View same] [iqdb] [saucenao] [google]
2896438

>>2896396
A depth of field effect might fit your description. There's a bit of a problem though, in that quite often the focus of the player is in the distance. If you blur it out, smooth it or otherwise "remove" detail that the model and the viewport are capable of, you directly contradict the player's intentions, which leads to frustration. Quite a few modern games have issues applying Depth of Field well, and as a result it's often reserved for cutscenes.

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